Quickstart
The addon's workflow is pretty straighforward:
-
Create some bone chains and adjust their parameters/constraints (see the bone chain section for more details)
-
Optional: create some collision volumes (see the collider section for more details)
-
After you created some bone chains, the simulation will happen automatically when the viewport playback is enabled, no further action is needed.
Info
Scrubbing the animation timeline manually won't trigger the simulation. This is intended behaviour.