Quickstart

The addon's workflow is pretty straighforward:

  • Create some bone chains and adjust their parameters/constraints (see the bone chain section for more details)

  • Optional: create some collision volumes (see the collider section for more details)

  • After you created some bone chains, the simulation will happen automatically when the viewport playback is enabled, no further action is needed.

Video

Info

Scrubbing the animation timeline manually won't trigger the simulation. This is intended behaviour.

Info

The gravity vector used by the simulation is the one defined in the scene settings.

Image