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Changelog

Version 1.7.0

Update instructions

Changes

  • The beta version of bone linking has been added.

  • Fixed a bug that made the extra child's keyframe not being cleaned up after baking.

  • New options have been added

Version 1.6.0

Update instructions

Changes

  • Fixed a bug related to the extra child's rotation.

  • Multi bone selection has been added for the bone chain creation. The requirements are the same but the last bone can have more than one child.

  • A new parameter save feature has been added. Bone parameters can now be saved and imported back.

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  • Wind parameters have been exposed to the user for easier fine-tuning.

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  • A collision axe feature has been added to only move on the spherical collider's specific axe when colliding.
  • A new operator has been added to keyframe parameters for a selection of bones.

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  • The interface has been reworked a little.

Version 1.5.0

Update instructions

Changes

  • Fixed a bug that made collider parameters change at the same time when selected in the collider menu.

  • A new bake option has been added: if the playback mode is set to frame drop, the simulation will be played in the viewport and the keyframes recorded accordingly.

  • A new "add extra child" feature to control the last bone's rotation has been added. It will be deleted automatically when the chain is deleted/baked.

Images

Version 1.4.0

Update instructions

Changes

  • Fixed a bug giving wrong results when baking the simulation in a scene with several view layers.

  • An option to force the animation to play when rendering has been added. When enabled, it will allow the simulation to happen when scrubbing through the timeline.

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  • A new operator has been added to allow linking/appending assets with swingy bone chains from different .blend files, check out here for more information.

Images

Version 1.3.0

Update instructions

Changes

  • New icon to hide individual chains more easily

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  • New icon to prevent specific chains from resetting when using the Reset All operator

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  • Better stiffness implementation: a force will now be applied to preserve the pre-simulation shape of the chain, not the one from the previous frame.
  • Support for projects with multiple view layers has been added.

  • The Reset All operator is now available in Object Mode too.

Version 1.2.1

Update instructions

Changes

  • A new option to enable or disable the simulation for a given armature has been added.

Images

Version 1.2

Update instructions

  • If you used a previous version, first install the new one by following the updating instructions.
  • After that, if you were on version 1.0 before, you will have to clear any collider or chain that you previously created using the "Clear All" operators and recreate them. Do not use any other operator before doing this or it may lead to some issues!

Changes

  • Support for Blender 4.0 has been added!

  • Several bug fixes that happened when baking the chains' movement to keyframes.

Version 1.1

Update instructions

  • If you used a previous version, first install the new one by following the updating instructions.
  • Once that's done, you will have to clear any collider or chain that you previously created using the "Clear All" operators and recreate them. Do not use any other operator before doing this or it may lead to some issues!

Changes

  • The armatures' movements in Object Mode will now contribute to the chains' simulation. Both pose mode and object mode transformations will be taken into account now.

  • Multiple armature collision support. The chains will now collide with any collider, whether or not they're part of the same armature.

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  • Better operators version to take multiple armatures into account.

  • Added a link to the wiki in the addon tab in the preferences menu

Version 1.0

Changes

  • Initial release